Map sprite viewport types.
Name | Value | Description |
---|---|---|
MAP_VP_DEFAULT | 0 | Default. (Do not override the sprite's QC choice.) |
MAP_VP_PARALLEL | 3 | Parallel: Always face the player. |
MAP_VP_PARALLEL_UPRIGHT | 1 | Parallel upright: Always face the player on horizontal axis only, fixed vertically. |
MAP_VP_PARALLEL_ORITENTATED | 5 | Parallel orientated: Always face the player, but use angles to rotate the sprite. |
MAP_VP_FACING_UPRIGHT | 2 | Facing upright: ??? |
MAP_VP_ORIENTATED | 4 | Orientated: Angled according to the world instead of player viewport. |