MAP_VP_TYPE

Map sprite viewport types.

Values

Name Value Description
MAP_VP_DEFAULT 0 Default. (Do not override the sprite's QC choice.)
MAP_VP_PARALLEL 3 Parallel: Always face the player.
MAP_VP_PARALLEL_UPRIGHT 1 Parallel upright: Always face the player on horizontal axis only, fixed vertically.
MAP_VP_PARALLEL_ORITENTATED 5 Parallel orientated: Always face the player, but use angles to rotate the sprite.
MAP_VP_FACING_UPRIGHT 2 Facing upright: ???
MAP_VP_ORIENTATED 4 Orientated: Angled according to the world instead of player viewport.