Sprite viewport types. When overriden stored in entvars_t::sequence with EF_SPRITE_CUSTOM_VP set in entvars_t::effects for engine use.
| Name | Value | Description | 
|---|---|---|
| VP_PARALLEL | 2 | Parallel: Always face the player. | 
| VP_PARALLEL_UPRIGHT | 0 | Parallel upright: Always face the player on horizontal axis only, fixed vertically. | 
| VP_PARALLEL_ORITENTATED | 4 | Parallel orientated: Always face the player, but use angles to rotate the sprite. | 
| VP_FACING_UPRIGHT | 1 | Facing upright: ??? | 
| VP_ORIENTATED | 3 | Orientated: Angled according to the world instead of player viewport. |